Video Processing Software Engineer

Company Name Elemental Technologies, Inc.
Location Portland, OR
Date Posted Oct 27, 2011
Category Developer
Listing Type Jobs

Description

Elemental Technologies is the leading provider of video processing solutions that enable multi-screen content delivery and we’re actively seeking out the best and brightest.

We offer a spirited, stimulating and performance-driven environment that will require you to bring your “A” game to work every single day. In addition to world-class colleagues, benefits include:
competitive salaries
excellent health care plans
matching 401k program
incentive stock options
a ZipCar allowance for personal use
annual TriMet passes
bike-friendly facilities
a copious supply of fabulous food, both in the kitchen and at our weekly Lunch-and-Learns

Our home office is located in the heart of downtown Portland, Oregon with easy access to all the amenities the central city has to offer. If you have a penchant for big dreams, the engine to get there and a passion for doing it the right way, you owe it to yourself to check out Elemental.

This position requires a software engineer who is creative, self-motivated and enjoys solving challenging problems. If you are an expert in video processing on parallel processors and possess an interest in developing extremely high-performance, professional applications, we want to talk to you.

As a video processing software engineer, you will:
Design, implement and test high-performance video compression and pixel processing algorithms
Understand and utilize the full processing power of top-end GPU and CPU hardware
Support the Elemental product development team in implementing customer requirements

The successful implementation of this position requires, at a minimum:
At least 2-3 years of professional work experience
Extensive parallel processing experience on GPUs or multi-core CPUs
Fluent in C/C++ in Windows or Linux development environments
Video codec development, particularly H.264 and MPEG2 and/or VC-1
Pixel processing algorithm experience, such as de-interlacing, noise reduction, etc.
Experience with CUDA, OpenCL and/or SSE is a plus

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