May 1st, 2012
A chunk of the BioShock team regroups in Portland as The Fullbright Company
There’s a small but growing group of game developers here in Portland. Some of them have built awesome stuff. Some are in the midst of creating amazing games. And some have the potential to do something incredible.
So when you encounter a group that has all three of those qualities? You take notice. Meet The Fullbright Company.
We spent a lot of time working on games that were incredibly inspiring to be part of: games in the BioShock series, that do such an amazing job of balancing story and atmosphere with player-driven exploration. And we got a chance to tell a story of our own in the world of Rapture when we collaborated closely on Minerva’s Den, work we’re very proud of.
And basically, in our time apart after that project, we missed it. We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time.
So we bailed out of corporate game development and reformed as an indie team, to see what we can do on our own. Well, ‘on our own’ is a big exaggeration. We’ll need lots of help from our talented friends who make amazing music and sound, and from environment artists who want to get involved in making our gameworld look mysterious and atmospheric and alive.
The trio have worked on BioShock 2, Minerva’s Den, BioShock Infinite and XCOM. Gaynor wrote and was design lead on Minerva’s Den, if that gives anyone confidence in this new studio. Fullbright promises more updates and information on its site “soon.”
The crew is working on their first game as an independent group. But given their experience, it’s sure to please.
(Hat tip @EdKuehnel)
Hashtags: #gaming #bioschock