I caught this news yesterday and I was like, “Yup. Typical Panic.” Typical Panic in the fact that the revered and award winning software developer had done something interesting again. Something quirky and slightly weird. Something that no one knew they needed. And the market was responding. Extremely positively.
So remember a few months back… that Portland indie video game that blew up? You know, the one where you play a black woman swatting folks away from uninvitedly touching your hair? No. You got that right. The whitest city in the United States was home to the launch of one of the most viral games of 2017. Which just happened to be one that focused on a common and annoying plight of black women.
When Portland’s The Fullbright Company released its first major title, Gone Home, not only was it well received by players, it was heralded by critics for its immersive experience as well as the creativity of its approach. Long story short, it set the bar—and the expectations for Fullbright as a studio—extremely high. Now, nearly four years to the date of Gone Home’s release, we get access to their next title, Tacoma.
The world of gaming has moved from that of a largely solitary basement dwelling existence to that of having practically every aspect of the experience happening in a social setting. With other gamers. And interactions. And shared environments. From competitive leaderboards to collaborating and competing with other gamers around the world. Read More
Portland’s indie gaming scene continues to grow and flourish, fueled in part by the wealth of game experience throughout the region. But building games as an independent can sometimes be a very solitary existence. So it’s nice to get out once in awhile. So why not hit a movie? About indie gamers. Okay. Even if you’re not a game developer you should check out GameLoading: Rise of the Indies. Read More
Without getting too philosophical. There are times. (NOTE: This is getting too philosophical, already.) There are times when you’re kind of there in a moment. And you realize that your perception has been nudged. Maybe tweaked. Maybe changed. But definitely nudged. And it’s some crazy work of art that has managed to do it. And I’ll be damned if Mayday! Deep Space hasn’t managed to do that to me. Read More
There are those rare times. You know, the ones. The ones when you know you’ve been lucky enough to be around at the formative stages. Times were you knew that you were witnessing the beginning of something special. You could feel the momentum building. And that’s just what it felt like tonight at OMSI as video game developers from around Oregon gathered. Read More