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Tag: iPhone

iPhone developers rejoice: Urban Airship launches push notification beta

Portland-based Urban Airship, the little company that’s going to help iPhone app developers scale in big ways, has announced that they are now accepting participants as part of their beta program for Apple Push Notification Services.

Portland-based Urban Airship, the little company that’s going to help iPhone app developers scale in big ways, has announced that they are now accepting participants as part of their beta program for Apple Push Notification Services.

If you’re a developer working on an iPhone app and you want to take advantage of iPhone OS 3.0 features, I’d highly suggest you check it out. Even if you’re not, the whole setup is pretty impressive. Read More

Shopping for an iPhone 3.0 app? See what Small Society has cooked up with Whole Foods Recipes

Shop local for iPhone 3.0 apps by trying the Whole Foods Recipes app, the latest project released by Portland-based Small Society

Today, there are tons of people waiting. And waiting. And waiting. Standing in line to get the latest Apple iPhone, the iPhone 3G S. But anyone with an iPhone can grab the new operating system, iPhone OS 3.0. And once you’ve done that, you can snag some cool new apps.

Looking for one to try? Shop local by trying the Whole Foods Recipes app, the latest project released by Portland-based Small Society. Read More

Tap tap: Urban Airship celebrates launch of iPhone OS 3.0 with Tapulous deal

Today as Apple makes iPhone OS 3.0 available, Urban Airship announces a deal with Tapulous makers of the insanely popular Tap Tap Revenge that will enable the game to support the latest iPhone 3.0 features.

Okay. I have to admit, I thought it was a big deal when Portland-based Urban Airship launched at WWDC and announced Portland-based Subatomic Studios as their first customer.

But just wait until you hear this.

Today as Apple makes iPhone OS 3.0 available, Urban Airship announces a deal with Tapulous—makers of the insanely popular Tap Tap Revenge—that will enable the game to support the latest iPhone 3.0 features. Read More

Ion Charge: Somewhere between “ridiculously addictive” and “throw your iPhone across the room”

Based on how many times I just wanted to chuck my iPhone across the room in the last 30 minutes or so, I think Portland-based iPhone developer Calvin Rien may have nailed it—with Ion Charge.

[HTML2]Every successful game developer knows that they have to walk an extremely thin line. A psychological balance beam between aggravation and satisfaction. Make a game too easy and no one will play it. Make it too difficult and the same thing happens. The challenge is to build a game that frustrates the user enough that they find it challenging—while steering clear of so much hair tearing that they walk away, never to return. It’s a delicate balance.

And it takes skill to pull it off.

Well, based on how many times I just wanted to chuck my iPhone across the room in the last 30 minutes or so, I think Portland-based iPhone developer Calvin Rien may have nailed it—with Ion Charge. Read More

Portland’s Small Society plays big role in Zipcar iPhone app

Local iPhone development agency Small Society—with whom I apparently have a bit of a fanboi obsession—made it to the big stage at the Apple Worldwide Developer’s Conference (WWDC) when Zipcar was asked to demo their upcoming iPhone app.

Urban Airship wasn’t the only exciting Portland-based iPhone news, today. Local iPhone development agency Small Societywith whom I apparently have a bit of a fanboi obsession—made it to the big stage at the Apple Worldwide Developer’s Conference (WWDC) when Zipcar was asked to demo their upcoming iPhone app.

“Small Society is working closely with Zipcar to bring Zipcar for iPhone to market,” said Raven Zachary at Small Society. “We love our friends at Zipcar.”

And apparently, so does everyone else. Take a look at some of the highlights from today’s coverage of the WWDC mentioning Zipcar. Read More

Urban Airship: Providing air cover for independent iPhone developers

Portland-based Urban Airship is taking flight at Apple’s Worldwide Developer Conference in hopes of providing similar support to independent Apple iPhone developers. And just like their Web app predecessors, the impact could be huge.

[HTML2]While everyone points to the prevalence of open source as the primary reason for the renaissance of the Web affectionately titled “Web 2.0,” there are two particular components of Web development that have played a critical, albeit under appreciated, role. Those unsung heros? Frameworks, a means of simplifying common development tasks that allows developers to focus on the apps they want to build rather than the stuff they have to build, and Web services, a means of extending functionality and infrastructure by using services in the cloud.

Those two things have empowered small independent development teams which, in turn, has created the Web we know today.

Now, Portland-based Urban Airship is taking flight at Apple’s Worldwide Developer Conference in hopes of providing similar support to independent Apple iPhone developers. And just like their Web app predecessors, the impact could be huge. Read More

Amazon acquires Portland-based Lexcycle makers of iPhone ebook app Stanza

You never know. There might be something to this whole iPhone thing and Portland.

Today, Portland-based Lexcycle was acquired by a little bookstore up in Seattle called Amazon.

“We are excited to join forces with a company that has innovated on behalf of readers for over a decade and is a pioneer in ebooks,” the company stated in a blog post. “Like Amazon, we believe there is a lot of innovation ahead for ebooks and we could not think of a better company to join during this exciting time.” Read More

What’s it like to submit an application to the iPhone App Store?

FastFiguresEver wondered what it’s like to submit an iPhone application to the Apple App Store? Now, Beaverton-based FastFigures provides some much needed insight into the whole process with the lessons they learned after one month in the iPhone App Store.

The post provides a fascinating look into the planning of the launch, including struggling with issues like pricing:

The price sensitivity data showed a starting price of $9.99 maximized revenue but I was concerned that these customers were too familiar with our products and wouldn’t represent the broader world of iPhone users. After agonizing over this for over a week, I decided to adjust the pricing based on some additional factors and settled on $5.99. This decision is proving to be both a good one and a bad one, and I struggle with selling our applications so inexpensively to this day.

Mistakes made:

And this is where not understanding the process hurt us. First, I didn’t realize that there was some additional paperwork that needed to be completed. That was completed on the 23rd. Then, once everything is signed off, it takes 24 hours to show up in the AppStore. Finally on the 24th, I’m looking for the application in What’s New and can’t find it!

And valuable lessons learned:
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Two things happened around March 19th that changed our fortunes. For one, we hit that magical 20 review level I’ve talked about before. Second, one of the products in the Finance category most similar to ours went free. There has been a lot of discussion on the web about free applications versus paid applications and that the two customers aren’t the same. And this competitive application proved that.

Plus, some insightful suggestions:

Can you make money in the AppStore? Yes. But the competition is fierce and it’s very hard to differentiate your product from others. My suggestion: Spend plenty of time up-front figuring out how to get above the noise with factors you can control.

Long story short, if you’ve even remotely entertained the idea of building an iPhone app, this post is a must read.

Thanks to the folks at FastFigures for opening up and providing this valuable insight into the process.

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Zachary and Keller iPhone agency has a name: Small Society

Back in February, we got word that Raven Zachary and James Keller were starting a new iPhone agency to help clients build compelling and beautiful iPhone applications.

An agency model for application development? Would it work? Given the resulting backlog of clients—which is always impressive but especially in this environment—it seemed that it was an idea whose time had come. There was only one small problem: the agency didn’t have a name.

Now, the small team has managed to carve out enough time from client work to name the fledgling agency. Introducing Small Society:

In times of great innovation, cross-disciplined and talented individuals have come together to bring new ideas to life. It is in this spirit that our team has built a company that wants to help change the way people connect with each other and experience the world around them through iPhone OS.

We believe that the iPhone platform represents a major shift in mobility and provides a compelling opportunity for businesses to deliver new products and services, whether native or web-based, to a global audience.

Why did it take so long to come up with a name? Quite frankly, the team has been busy with other pursuits.

iPhorest mapLike what? I’m glad you asked. Here are a couple of their recent releases.

  • iPhorest, while developed prior to the official agency formation, has been released to the App Store. It’s an application that allows users to purchase a virtual tree to grow on their iPhone. Even better? Purchasing and planting a virtual tree results in a real tree being planted, as well. According to the map, though, the so-called Silicon Forest is seriously lagging on the tree planting.
  • CLIF Bar Save Our Snow app allows users to get check resorts for the latest skiing and snowboarding conditions from their iPhones. But the coolest feature is the most useless one: blowing into the microphone causes the screen to ice over.

The Small Society site is still under development. Until it is complete, raven.me remains the primary resource for information on the agency and its efforts. For more information, you can also follow @smallsociety on Twitter.

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No-name iPhone agency starts with two big names: Raven Zachary and James Keller

Why is the Brady Bunch theme song running through my head?

Maybe it’s because I’ve just heard the story of a man named Raven and a woman named James who’ve decided to combine their incredible talents.

Raven Zachary started his own iPhone consultancy last year. And he’s been overwhelmingly successful. Being involved in the Obama iPhone app can do that to you. And helping with something like iPhorest only continues the momentum.

So, he decided it was time to do something more.

“Since the Obama app, I’ve encountered some amazing brands and amazing opportunities,” said Raven. “And they were affecting my ability to remain an independent advisor in the iPhone community. It became very clear to me that there was the opportunity to build an iPhone agency.”

Enter James “@semaphoria” Keller, a wizard at Interaction Design, Information Architecture, and User Experience with a rich agency history. Her most recent gig? Serving as Interactive Strategist at Wieden + Kennedy.

“I love technology and how companies communicate with their community,” said James. “Getting to really dig deep and find a place for that within such a new—and gorgeous—platform is really a dream come true. It’s a once-in-a-lifetime, follow-your-heart pursuit.”

Now, they’re joining forces to form a strategic iPhone agency.

James Keller on the new gig

Why an agency model instead of pure app development? Raven and James are both interested in helping people develop and interact with their communities. The iPhone platform is a means to that end—albeit an incredibly creative platform for doing so.

The agency will also likely build apps of their own—Andrew Pouliot and Jonathan Wight, the lead dev on the Obama app, help round out the team—but it’s the strategy on which they will focus the majority of their time and effort.

Not only is this big for all of them, it’s big for Portland and its continued place in the mobile space.

“I think it’s a great fit for Portland because of the long history of creative services and technology,” said Raven. “We’re focusing on both. It’s really more of an agency than a development shop. But it’s really a small, small boutique agency.”

“I think you can be creative and strategic and develop well,” James said. “It’s a uniquely Portland thing.”

So what’s it called? Well, they don’t know yet. But you can find them at Raven.me.

“Maybe instead of Raven.me [Raven’s current consultancy], we can call it Raven.us?” said James.

At the very least, Todd gets his wish.

TiEsQue on Raven and James