Everyone knows that Apple can be a little stringent when it comes to approving applications and content for the App Store. So it’s no surprise that Portland startup Torch has had to make a couple of attempts to get some content approved. But the reason they’re getting rejected? That’s what’s interesting.
Ever wondered what it’s like to submit an iPhone application to the Apple App Store? Now, Beaverton-based FastFigures provides some much needed insight into the whole process with the lessons they learned after one month in the iPhone App Store.
The post provides a fascinating look into the planning of the launch, including struggling with issues like pricing:
The price sensitivity data showed a starting price of $9.99 maximized revenue but I was concerned that these customers were too familiar with our products and wouldn’t represent the broader world of iPhone users. After agonizing over this for over a week, I decided to adjust the pricing based on some additional factors and settled on $5.99. This decision is proving to be both a good one and a bad one, and I struggle with selling our applications so inexpensively to this day.
And this is where not understanding the process hurt us. First, I didn’t realize that there was some additional paperwork that needed to be completed. That was completed on the 23rd. Then, once everything is signed off, it takes 24 hours to show up in the AppStore. Finally on the 24th, I’m looking for the application in What’s New and can’t find it!
And valuable lessons learned:
Two things happened around March 19th that changed our fortunes. For one, we hit that magical 20 review level I’ve talked about before. Second, one of the products in the Finance category most similar to ours went free. There has been a lot of discussion on the web about free applications versus paid applications and that the two customers aren’t the same. And this competitive application proved that.
Plus, some insightful suggestions:
Can you make money in the AppStore? Yes. But the competition is fierce and it’s very hard to differentiate your product from others. My suggestion: Spend plenty of time up-front figuring out how to get above the noise with factors you can control.
Long story short, if you’ve even remotely entertained the idea of building an iPhone app, this post is a must read.
Thanks to the folks at FastFigures for opening up and providing this valuable insight into the process.
Everyone is still all gaga over the newest release of the Apple iPhone 3G. We can’t seem to stop talking about it.
And tonight at Mobile Portland, long-time Apple proponent and founding organizer of iPhoneDevCamp, Raven Zachary, will be discussing the “iPhone App Store Opportunity,” providing his insights into this new vehicle for interacting with the Apple platform and its users:
In his talk, Raven will provide a basic overview of the process of developing and distributing software for the iPhone and iPod touch, and share some key findings and metrics gathered in the two weeks since the launch of the App Store. What does the App Store mean for third party mobile developers?