Why let the folks at SpaceX have all of the fun? Now you can explore an endless array of galactic systems. All from the comfort of your own phone. It’s all thanks to the latest game from Portland based Backabit. Meet Spinner Galactic.
One of the biggest tech stories in Portland—or anywhere for that matter—this week has been the launch of the Apple iPad, a new “magical” device that—when announced—was purported to change the way we compute, work, and play.
But now that the iPad is actually in owners’ hands, how are people feeling about it? I asked some folks from the Portland startup community—who also happen to be proud new iPad owners—to give me their first impressions on this magical new way of computing. Read More
You may have heard that Apple is releasing a new piece of hardware on Saturday, April 3. No it’s true. It’s a little tablet thingamajig. Like a big iPhone. And people around here seem pretty excited about it. Because Portland loves technology.
Know what else Portland loves? Blogging. And when it comes to blogging, there’s one blog platform that Portland loves more than any other: WordPress. Which got me to thinking, what if you could combine that love of blogging with the love of this shiny new Apple iPad tablet? And how about throwing in some open source just for good measure? Read More
Hey there, Portland tech types! It’s another Thursday, and that means it’s time for another episode of memePDX.
Now, I’m sure there was probably some other tech news that happened this week. But, let’s be honest. We were a little wrapped up in the whole Apple announcement thing. Obsessed some might call it. So rather than pretend we were paying attention to other stuff—except my cool Portland Sucks tshirt and tagalus hitting 10,000 definitions—we decided to just focus on the one thing that had so captured our imagination. So without further ado, let’s get to the all Apple iPad episode. Read More
Urban Airship wasn’t the only exciting Portland-based iPhone news, today. Local iPhone development agency Small Society—with whom I apparently have a bit of a fanboi obsession—made it to the big stage at the Apple Worldwide Developer’s Conference (WWDC) when Zipcar was asked to demo their upcoming iPhone app.
And apparently, so does everyone else. Take a look at some of the highlights from today’s coverage of the WWDC mentioning Zipcar. Read More
[HTML2]While everyone points to the prevalence of open source as the primary reason for the renaissance of the Web affectionately titled “Web 2.0,” there are two particular components of Web development that have played a critical, albeit under appreciated, role. Those unsung heros? Frameworks, a means of simplifying common development tasks that allows developers to focus on the apps they want to build rather than the stuff they have to build, and Web services, a means of extending functionality and infrastructure by using services in the cloud.
Those two things have empowered small independent development teams which, in turn, has created the Web we know today.
Now, Portland-based Urban Airship is taking flight at Apple’s Worldwide Developer Conference in hopes of providing similar support to independent Apple iPhone developers. And just like their Web app predecessors, the impact could be huge. Read More
There are tons of great blogs around the Silicon Forest. And, by extension, that means we have a bunch of great bloggers. So it stands to reason that, every once in a while, one of those bloggers makes the leap from the farm leagues to the big show.
Ever wondered what it’s like to submit an iPhone application to the Apple App Store? Now, Beaverton-based FastFigures provides some much needed insight into the whole process with the lessons they learned after one month in the iPhone App Store.
The post provides a fascinating look into the planning of the launch, including struggling with issues like pricing:
The price sensitivity data showed a starting price of $9.99 maximized revenue but I was concerned that these customers were too familiar with our products and wouldn’t represent the broader world of iPhone users. After agonizing over this for over a week, I decided to adjust the pricing based on some additional factors and settled on $5.99. This decision is proving to be both a good one and a bad one, and I struggle with selling our applications so inexpensively to this day.
And this is where not understanding the process hurt us. First, I didn’t realize that there was some additional paperwork that needed to be completed. That was completed on the 23rd. Then, once everything is signed off, it takes 24 hours to show up in the AppStore. Finally on the 24th, I’m looking for the application in What’s New and can’t find it!
And valuable lessons learned:
Two things happened around March 19th that changed our fortunes. For one, we hit that magical 20 review level I’ve talked about before. Second, one of the products in the Finance category most similar to ours went free. There has been a lot of discussion on the web about free applications versus paid applications and that the two customers aren’t the same. And this competitive application proved that.
Plus, some insightful suggestions:
Can you make money in the AppStore? Yes. But the competition is fierce and it’s very hard to differentiate your product from others. My suggestion: Spend plenty of time up-front figuring out how to get above the noise with factors you can control.
Long story short, if you’ve even remotely entertained the idea of building an iPhone app, this post is a must read.
Thanks to the folks at FastFigures for opening up and providing this valuable insight into the process.
And while this event is not going to be held in Portland (don’t get me started), I still chalk this up as a major win for both Raven and the Portland tech scene, as a whole. Anytime we have a local chairing a cutting-edge technology event, that’s a win. No matter where they hold it.
And it leads me to wonder… could Portland become more iPhoney than other technology hubs? It’s too early to tell, but let’s wait and see.
One thing is for sure: with Raven’s focus on this eyes-on-ubiquity Apple device, the interest in events like the Raven-founded iPhoneDevCamp, and Portland’s proclivity for the little bugger, it may only be a matter of time.
So, what’s iPhoneLive?
iPhoneLive will be a gathering of the best and brightest participants in the iPhone ecosystem today. Whether you’re already building apps for the iPhone or are a developer who wants to make a move to the iPhone platform; if you’re an entrepreneur or simply an enthusiast of the emerging iPhone industry, this is the event for you. It’s going to be a mind-blowing day filled with information that you just can’t get anywhere else. We’ll cover development issues from coding to release, as well as general market information and lessons learned from leading iPhone developers and entrepreneurs.
And, truly, what’s an Apple-oriented conference without some top-secret launch activity?
iPhoneLive will also feature Launch Pad, a showcase for the coolest, not-yet-public apps and startups. The iPhoneLive Launch Pad presents an opportunity for iPhone developers and entrepreneurs to unveil new applications and startups at a major event. There are a limited number of slots available for iPhoneLive Launch Pad, and there is no cost to participate. The deadline for submitting a proposal to participate is September 30th.
iPhoneLive will be held in San Jose, California, on November 18. For more information on the conference, see Raven’s post on the O’Reilly Radar. Already sold? Hit the iPhoneLive conference site to figure out how you can participate.