It was entertaining for a while. But with all of the hours of gaming during the pandemic, that new gaming platform is less appealing than it once was. You need something different. And that’s why, you’ll be happy to hear that the Panic’s Playdate is now available for pre-order.Read More
I caught this news yesterday and I was like, “Yup. Typical Panic.” Typical Panic in the fact that the revered and award winning software developer had done something interesting again. Something quirky and slightly weird. Something that no one knew they needed. And the market was responding. Extremely positively.
So remember a few months back… that Portland indie video game that blew up? You know, the one where you play a black woman swatting folks away from uninvitedly touching your hair? No. You got that right. The whitest city in the United States was home to the launch of one of the most viral games of 2017. Which just happened to be one that focused on a common and annoying plight of black women.
For all of the amazing stuff that’s happening in Portland, there’s one thing that we in the startup and tech community are fairly bad at doing. Documenting all of the stuff that’s happening, as it happens. But you know who’s good at documenting stuff? Documentarians. And lucky for the Cartoon Network Game Jam 2016 crew, there were documentarians there. Which makes all of us lucky.
When Portland’s The Fullbright Company released its first major title, Gone Home, not only was it well received by players, it was heralded by critics for its immersive experience as well as the creativity of its approach. Long story short, it set the bar—and the expectations for Fullbright as a studio—extremely high. Now, nearly four years to the date of Gone Home’s release, we get access to their next title, Tacoma.