Tag: game

Casting homelessness in a different light: Can you solve it?

Often, the most effective forms of education come not as rote pedagogy but in forms that allow us to engage with the learning at an emotional level. And sometimes, that can be as simple as allowing us to experience something from a different perspective. And that’s exactly what the Portland-developed online game Can you solve it? does with the issue of homelessness. Read More

Game on: PIGSquad is officially a 501(c)3 nonprofit

If I’ve said it once, I’ve said it a million times. Portland is a great town for mission driven startups. Maybe that’s why we’re home to more nonprofits per capita that any city in the US. But we can always use more—especially when they’re focused on new industries and startups. That’s why I’m happy to share that PIGSquad, the Portland Indie Game Squad, is officially among the nonprofits around here. Read More

Gather all of the coins: PIGSquad to host a video game marathon livestream fundraiser

There are few things I enjoy and appreciate more than people who figure out how to make a living doing what they love to do. That’s what’s so appealing about indie game developers. And that’s what’s equally appealing about the scrappy Portland organization that supports them, PIGSquad, Portland Indie Game Squad. But making ends meet for an organization can be challenging. And that’s why PIGSquad has taken to Patreon to raise funds. Read More

Get your game on: PIGSquad brings Global Game Jam to Portland for the fifth consecutive year

Games. They’re on your computer. On your console. On your phone. And they not only serve as a means of entertainment, they serve as inspiration. But if you’re inspired to build one how do you get started? Or how to you find other folks to help realize your vision? In Portland, there’s no better place than the Portland Indie Game Squad and the Global Game Jam. Read More

Portland indie video game XO finds fans … and the funding needed to bring it to reality

One of the most interesting things about running Kickstarter campaigns, in my opinion, is the validation—or lack thereof—of an idea. Obviously, the funding is helpful. But the realization that other folks believe in what you’re doing and believe that you should keep doing it? That’s the real magic. And now, a new Portland indie video game, has gotten both the validation and the funding it needs. Meet XO. Read More

Gif in the game: Portland's YIX makes sharing animated gifs a bit more competitive

Sharing animated gifs is an Internet mainstay. It’s practically why the Internet was created, it seems. And the growing prevalence of chat clients has only caused that use to increase. Just as common is the anecdotal oneupmanship that has always been an unspoken component practice. Now, a new Portland startup is jumping headlong into that aspect of the game. Literally. Read More

Game on: Oregon Film tax credits now apply to video games as well

There’s something interesting happening in Portland around “digital storytelling” that feels very similar to the tech startup scene a decade ago. And it’s gaining momentum. The latest hint is that the Oregon Governor’s Board of Film and Television—or Oregon Film, for short—now has permission to give tax credits to video game and post production houses. Read More

Get ready to get Gone: Gone Home game from Portland's Fullbright Company premieres August 15

We were all pretty excited when we heard that a few folks from the Bioshock crew were forming Fullbright Company, right here in Portland. And we’ve been eagerly awaiting the fruits of that collaboration. Well get ready to be happy. Fullbright’s first major title is available. Introducing Gone Home. Read More

No longer under thumb: Selfpubd Thumb Arcade strives to make indie game developers' products more prominent

One of the benefits of greater access to technology is that practically anyone can build anything. One of the downsides of greater access to technology is that practically anyone can build anything. Read More

Oldie but a goodie: Playfic brings text-based adventure game development and publishing to the Web

As a teenager, I got pulled into Infidel, a text-based adventure game. So much so, I banged out my own text-based games in BASIC, saved them to five-and-a-quarter floppies, and shared them with… well no one, because I was one of the only kids in my small town who had a home computer. Read More

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